//
//  PezMonkey.h
//  PezMonkey
//
//  Created by Spence DiNicolantonio on 11/3/09.
//  Copyright 2009 Necrosoft. All rights reserved.
//

#pragma mark TODO:

#pragma mark ResetShapeIdCounter() (don't know where)

#pragma mark applyDampedSpring() in PMBody

#pragma mark Add static flag to PMShape class (and class description)

#pragma mark Convenience constructors

#pragma mark Implement NSCoding support

#pragma mark Method of removing all dependent elements with an object
				// Removing an object will remove any joints that were attached to that body
				// This is necessary to avoid null pointer references by the Chipmunk engine

#pragma mark PMVectRotate() with angle?


#import <Foundation/Foundation.h>

// Chipmunk
#import "chipmunk.h"

// Core
#import "PMCore.h"

// Classes
#import "PMSpace.h"
#import "PMBody.h"
#import "PMShape.h"
#import "PMCircleShape.h"
#import "PMSegmentShape.h"
#import "PMPolygonShape.h"
#import "PMJoint.h"
#import "PMPinJoint.h"
#import "PMSlideJoint.h"
#import "PMPivotJoint.h"
#import "PMGrooveJoint.h"


@interface PezMonkey : NSObject {
}

+ (void)initialize;

@end
